Showing posts with label iPad. Show all posts
Showing posts with label iPad. Show all posts

Sunday, April 18, 2010

Designing apps for the iPad: It's not just a big iPhone

User experience (UX) designers don't just make pretty icons, though that certainly can be part of the job. Figuring out how people interact with data and interfaces means understanding ergonomics, psychology, computer science, cognitive science, graphic design and a number of other fields.

If you've ever been frustrated or confused when working with an application or a Web site, blame the UX designers. If the application seems like it "just works," then you can thank them.

While it may not be obvious to most technology users, each new form factor -- desktop, Web, mobile device -- requires a whole new set of research, testing and design principles.

Apple's recently released iPad is no exception; despite some snark that "it's just a ginormous iPhone," developers of iPad apps have found that the size does matter -- and that's in addition to the iPad's unique multitouch functions and interface elements. A properly designed iPad app is not just a pixel-doubled iPhone app, nor is it a desktop app with the mouse replaced by a finger.

I spoke with UX designers and product managers at two companies -- The Omni Group and Zinio LLC -- to find out more about the challenges they faced developing for the iPad. In particular, I wanted to know more about whether it confounded their initial design plans, or whether they were surprised to find new possibilities for user functionality.

'Room for content'

"First, we really found that it's not just a larger iPhone," said Ken Case, founder and CEO of The Omni Group. "There's room for content, and interaction with gestures, that you couldn't do on smaller real estate. It's a larger iPhone the way a swimming pool is a larger bathtub."

Initially, says Bill Van Hecke, Omni Group's UX lead, the company thought it would need to use every pixel on the iPad's 1024-by-768-pixel screen: "It was our first impulse to fill up the space, but we found in the design process that it was more important to see the content." As a result, he said, the user interface on the iPad for two Omni apps, OmniGraffle ($49.99) and OmniGraphSketcher ($14.99), takes up the same percentage of screen real estate as the company's iPhone apps.

For instance, initial interface designs for the apps included a sidebar that would show open documents and allow quick navigation among them -- a feature not unusual on desktop interfaces. But on the iPad, that felt like wasted space -- screen space was more valuable as free area for drawing.

"It was a good exercise in getting rid of our excess chrome [toolbar and window frames]," said Robin Stewart, lead developer for OmniGraphSketcher. "We think we ended up making this app more usable on the iPad than on a laptop."

OmniGraphSketcher
Developers of The Omni Group's OmniGraphSketcher had to rethink user interface plans when designing for the iPad.

62 days to wrap up the job

Case noted that his team had just 62 days from the initial iPad announcement in late January to design and test the app and get it through Apple's App Store approval process. "For this round," he said, "we were looking first to bring our Mac apps to the iPad. We're looking to bring our iPhone apps also, but later."

That tight schedule, he said, made Omni really think through "the core things we're trying to do with the app, without introducing a lot of clutter."

That's in addition to making use of the iPad's multitouch capabilities, which expand on those of the iPhone. "There were some things we wanted to put in but backed off of -- and hope to put in later," Case said.

"When we first started, we had a large library of multitouch things, like a four-finger swipe for use like a key modifier, to put in," Van Hecke explained. But the designers found those gestures sometimes meant more cognitive work for the user, who might have trouble remembering which gesture did what.

"Even if it took two seconds or more to open an inspector and tap a button in it [to access a new tool, for example], this was more approachable to a new user than having to learn a new set of gestures," he said. That's true even though common iPhone gestures, such as double-tapping, pinching and others, are likely familiar to many users by now.

"Drawing with fingers is well suited to a touch interface," Case said. Developers found it was easier to "touch" back and forth between two points on a screen than to mouse back and forth.

That realization influenced how they thought of the mental "cost" of moving between areas on the iPad screen and how it would be different than the same movement on a desktop screen.

An iPad mockup

Much of what the developers learned about how to create apps for the iPad came during the design process, which required many versions of their ideas. And it required them to build a mockup of the iPad, because they didn't have access to one at that time. "Since we didn't have a device, we felt it was important to have a physical thing to work with," said Stewart.

(For more information on that prototyping process, including photos of sketches and the physical prototypes Omni Group built using table saws and a 3D printer, see the company's blog post.)

"We had to think a lot about the social nature of the iPad," said Case. As a result of handling the mockup, he said, he realized that "you can use it easily in a group for showing things off -- a desktop is more of a solo experience. So we made the default sizes of things more readable, and larger than you'd think you needed for a single user," he said.

"Using a laptop, the screen is a barrier between people," he said. "The iPad can be used in a more level fashion, more collaboratively."


According to Stewart, the various mockups helped them realize that "many of our first instincts were wrong in regards to the iPad."

"We're really used to the Mac user interface paradigm: widgets, windows, etc.," he said. But for the iPad, they had to think about many things from scratch, including the fact they couldn't rely on precise cursor positioning (fingers are fatter and wobblier than mouse-driven cursors) and a menu bar.

Using a real iPad helped

And moving to a real iPad for testing their initial ideas brought some new awareness, said Case. "We had to test specific timings, such as what fraction of a second meant the difference between tapping and holding your finger down, how swiping and other one-finger gestures worked in the larger interface," he explained.

"There's a whole invisible heuristics going on that you don't think about when you're using the iPad," Case said, meaning that your actions are almost automatic, though filled with commands for the interface.

As the developers worked through various iPad-specific designs, they moved toward a "modal" paradigm -- which involves using a different screen for each task, such as drawing or writing.

"This was tough to discover," Case said. "We're used to making anything available to the user all at once. But we found when you give people more modes, each mode ends up being more focused."

"We didn't even realize this until late," he said, "but none of our iPad apps have preferences -- that's not usual for us."

A 'consistent user experience'

"It was a sprint to April 3," agreed Brian Yu, director of product management for Zinio's free magazine reader app. Zinio has desktop, Web, iPhone and now iPad versions of its reader. "We crammed about six months of application development into six weeks."

Yu's role in developing his company's iPad app was primarily setting the development road map and identifying what features to include. But he also served as an important "gatekeeper" for the overall UX process.

"We wanted to present a consistent user experience" among Zinio applications, Yu said, "but we also wanted to take advantage of the iPad's features. We were able to take a lot of what we learned from iPhone development," he said, noting that Zinio's iPhone app shipped only two weeks before Apple unveiled the iPad.

With the iPad's larger size, he said, "we could present a 'lean back' experience," in a size approximately that of a print magazine.

Something as simple as the iPad's larger size allowed Zinio to add interface functions not possible on the iPhone. For one thing, the iPad's size made it possible to offer a full-page "title view" in portrait mode and a double-page view in landscape orientation. Moreover, the extra room inspired Zinio's UX designers to implement a "stack of magazines" view, in which users can "pinch out" to see the stack's content.


He also pointed to new interface elements introduced for the iPad. One of them is the "popover," which, Yu said, "allowed us to keep users within the magazine experience" while also allowing access to Settings and an FAQ.

"With the iPad's screen real estate, it didn't make sense to take over the whole screen for these," he said. To do the same on the iPhone required modal views, in which the settings or FAQ took over the whole screen. "On the iPhone," he said, "navigation is really screen to screen."

Zinio's magazine reader
Zinio's magazine reader works in either portrait or landscape mode, which required design flexibility when the app was created.

Yu's design team also made a paper prototype of the iPad before they had an actual device to work with. Theirs was placed on a wall and involved a lot of Post-it notes; the team tested designs by having some of their non-designer staff members attempt to walk through the app on the mockup.

This gave the designers a more concrete sense of how users might move interface items, or expect them to be in one place rather than somewhere else.

Once they had access to a prerelease iPad and moved to a digital prototype, they discovered some things that had to change. "We found that swiping didn't happen as fast as we liked," Yu said, so the team had to reconfigure a basic part of their planned interface.

Working until the last minute

"Design iterations went into the last week of development," Yu said, "which is very unusual."

"Working with a blend of metaphor from both the Web and the iPhone was one of the greatest challenges," Yu said, "so we just had to iterate."

He promised that development isn't over, even though the app has already been released.

"We'll go through a round of usability testing now that our app is public," he said. "We have a list of questions we compiled while we were testing and from users."


From: http://www.computerworld.com

Sunday, March 28, 2010

MacBook feedback on iPad's shadow, PC rivalry


As the world waits for new MacBooks, readers have chimed in with comments ranging from Apple losing its technological edge to the iPad overshadowing the venerable laptop line.

Last week, I offered a combination of both realistic--albeit tame--predictions (e.g., new Intel processors) and more fanciful hopes (built-in 3G) about upcoming MacBooks. In response, readers offered some thoughtful insights and suggestions.

PC rivalry: One reader suggested that Apple is falling too far behind its PC rivals. "While the PC world is already enjoying the fruits of (new Intel) processors (and) Blu-ray...we are still living in the dark ages in the world of computing according to Apple."

Along these lines, another reader asserted that selling aging hardware at relatively high prices amounts to "just calling your customers stupid."

Not surprisingly, some readers disagreed. One person said that because Apple is more prudent about upgrades, there is more stability on the Mac platform. "(Apple) is simply not going to put anything out there unless they can feel confident the consumer will have minimal issues. So far, for me at least, it has been nice not having any of the old PC issues of the past."

iPad overshadowing MacBooks: Some possibly prescient comments were made about the iPad ultimately overshadowing the MacBook. "For some people, the iPad with the basic productivity suites will be all the computing they will ever need, and therefore the low end MacBooks may be affected," said one reader.

Another chimed in: "I can see the iPad and future versions of the concept taking over home computing. Yes, there probably will still be professionals that will continue to need a 'full' laptop but for everyone else I am convinced that the simplicity of the iPad will see it replace the normal MacBook."

Not so fast, according to this reader. "The iPad is not designed to usurp notebooks. (Steve Jobs') iPad announcement speech clearly indicated that he sees the iPad as a product positioned between an iPhone and a Macbook. And, as the other poster says, unless iPad 2.0 runs full-blown OSX, it can't compete with an actual Macbook."

Lack of 3G: Finally, addressing one my pet MacBook peeves--no option for built-in 3G--the pros and cons seemed fairly evenly divided. This reader suggested adding 4G now, since it's available in the form of WiMax. "Sprint, Verizon and AT&T all offer pay as you go data packages with no contract. It would be nice to know that in a pinch I could pay $10 and get 24 hours of 4G."

But others would rather that Apple stay away from these connection technologies. "I don't agree with the 3G/4G connections. WAN (wide area network) connections should be really be centralized through tethered (mobile devices) or mobile Wi-Fi hot spot, otherwise it's just yet another mobile data contract you have to pay for."


Sunday, March 14, 2010

Apple iPad: Oversized iPhone or a new device format?

iPad VS iPhone 3GS


Tablets are the mobile computer format of the future, and are set to become the most popular style of PC within five years.

This prediction came not from Apple chief Steve Jobs as he unveiled the iPad on Wednesday, but from former Microsoft boss Bill Gates when he introduced Microsoft's Tablet PC concept to the world in 2001. Despite that forecast, Windows-based tablets have remained little more than a niche product for vertical markets. Can Apple succeed where Microsoft did not?

On the face of it, the Apple iPad is somewhat of a disappointment after the huge tidal wave of hype that built up during the months preceding the announcement. With its 9.7in multi-touch screen and compatibility with iPhone applications, the new device looks like an oversized smartphone rather than the ground-breaking new category of device that Jobs described it as.


However, it is always dangerous to underestimate Apple and the power of its marketing. The company has already given a makeover to all-in-one computers with its iMac line, to portable music players with the iPod, and to smartphones with the iPhone. All of these device categories existed before Apple decided to introduce its own version, yet the company managed to make its products more appealing than those of its rivals.


Moreover, Apple's success has been built on pairing its devices with compelling services such as iTunes for the iPod and App Store for the iPhone. The iPad extends this, supporting both of these plus its iBook application and iBookstore that let the user download and read e-books in the same format used in Sony Reader devices.


Some analysts also believe that there is potential for a new device format that fits between smartphones and netbooks. A report from research firm Deloitte LLP dubbed this category 'NetTabs', and predicted there will be a market for these as a consumer-focused device used primarily for media and web browsing.


"These devices have an advantage over smartphones, which are small for watching videos or web browsing, and notebooks, netbooks and ultra-thin PCs, which are too heavy or expensive," the report stated.

Apple iPad


The iPad fits neatly into this description, but this could prove to be its undoing as much as playing to its advantage; the iPad looks like either an overgrown smartphone or a tablet PC running a phone operating system.


For example, the new device is based on an ARM processor and runs a very similar platform to the iPhone, allowing Apple to claim that there are about 140,000 applications already available for the iPad.
But the flip side of this comparison is that the iPhone can do pretty much everything the iPad can, but can also be used to make voice calls, a function the iPad does not support.


Given that most people today carry a mobile phone with them anyway, why would potential buyers choose an iPad rather than an iPhone, when they would then also have to budget for a separate phone handset as well?

Price could be also a stumbling block, after a recent consumer survey indicated that many UK buyers would be interested in buying an iPad, but would not be prepared to pay more than £250.

UK pricing for the iPad has yet to be disclosed but, if the US price is any guide, it will cost at least as much as most netbooks, which have a keyboard and are able to run a much wider range of full-blown applications.

As a business client, the iPad's big consumer focus looks set to make it no more than a niche platform, just as Microsoft's Tablet PC concept proved in the past.

However, Gartner analyst Carolina Milanesi suggests that the iPad may sneak into the workplace in the same way that Apple's iPhone did: by tempting employees to buy it, who then expect it to be supported by their IT department.

"This is a consumer device first, but I am sure some organizations will be looking at using it. The fact that the iPhone was a consumer device did not stop it entering the enterprise space," she said.

Gartner's advice to such organizations is to treat the iPad the same as the iPhone from a security standpoint.

One factor that might draw interest to the iPad as a business client is Apple's announcement of a port to the platform of its iWork suite, which provides word processor, spreadsheet and presentation apps, all of which are compatible with Microsoft Office file formats.

Finally, both Ovum and Deloitte suggest that the iPad's e-book functionality could be bad news for standalone e-book readers.

"The iPad's advantage over the similarly priced Kindle DX is that it provides a host of multimedia functions as well as e-book reading. Although this seems like bad news for Amazon, the iPad will certainly increase the market for e-books," said Ovum's Adam Leach.

"The most vulnerable to NetTab success may be the standalone e-reader market. Reading e-books on a tablet would be similar to using an e-reader, but the added value of a color screen and ability to display video could make the NetTab the device of choice," said Deloitte's report.

But the analysts could be missing a trick on this score. A small sample of e-reader users sounded out by V3.co.uk said that they valued the low weight and long battery life of these devices, and that their high-contrast e-ink screens make them easy on the eye in a variety of light conditions.

The iPad has the advantage of a color display, but whether it can match e-readers in the other areas remains to be seen, and it is likely to be considerably more expensive.

Overall, opinion seems as divided as ever over the merits of Apple's latest introduction. Whether it will be a great success or not seems to depend on individual taste as much as anything else.

From v3.co.uk on 28 Jan 2010

Saturday, March 13, 2010

Pre-orders brisk for Apple's new iPad

From: https://twitter.com/Aimer_Software/status/10416087212


Neither recession nor gadget overload shall slow the mania surrounding the introduction of Apple's iPad mobile computer.


On Friday, the first day that buyers could pre-order the device (it arrives in stores next month), Apple racked up an estimated 91,000 sales in just the first six hours of availability, putting temporarily to rest the Internet's persistent "iPad fail" meme. Analysts predict the first-year sales could reach 5 million.


Still, despite the avalanche of pre-release hype (the media-tracking firm O'Leary Analytics found 25,000 news mentions of the then-unnamed product in January alone), Friday's pre-order mania was tempered by considerable ambivalence among the geeked-out on discussion boards and on Twitter.


"Early adopters," scoffed a poster on Appleinsider.com about the early buyers.


"I was all set to buy one this morning, but I guess cold feet set in overnight," read a post on TUAW.com (The Unofficial Apple Weblog). "I've decided to wait a while, maybe for the 2nd generation. Now I just have to see if I can hold out for the next gen iPhone. . . . Sometimes I think I should be going to gadgeholics anonymous meetings."


A Twitter poster named Mash187 offered: "Avoiding the rush to pre-order an iPad today. Going to wait until the [basic] version is in the wild to see how people really like it."


Engadget.com asked its tech-savvy readers whether they planned to buy an iPad, which starts at $499. The result: Nearly 19 percent of 60,000 respondents said yes; 65 percent were negative; and 16 percent clicked "What's an iPad?"


Enough with the iPad hype? We probably haven't seen anything yet. The product arrives in Apple stores April 3. Which can only mean one thing: TV reporters doing stand-ups in front of long lines of buyers camped out in front of the stores -- including the untold numbers who'll be there just to appear on TV news reports about people camped out in front of Apple stores.


-- Paul Farhi