Monday, May 9, 2011

Facebook, It's Time For An iPad App

Yesterday I was browsing through the App Store on my iPad I noticed that both the top chargeless and top paid applications for the accessory were apps for accessing Facebook. And as I kept activity bottomward the top apps lists, I kept seeing Facebook apps. In fact, of the top 40 apps (free and paid combined), a abounding 7 of them were means to use Facebook on the iPad.

In other words , about 20 percent of the top apps actuality downloaded for the iPad are apps that acquiesce you to use Facebook on the device.

However,Facebook don't accepte their own iPad app which is aberrant for a few reasons. Firstly, they’ve been authoritative an iPhone app back day one of the App Store. And in fact, it’s the best downloaded app of all time in the App Store. And they consistently amend it and use it to absolution fresh appearance that aren’t accessible on the armpit yet (like accident check-ins recently).So it’s not like they abhorrence iOS. Nor do they abhorrence built-in applications. They additionally accomplish apps for Android, Windows Phone, and added devices.

And it’s actual bright that there’s a huge appeal for a built-in Facebook iPad app.

What’s crazy is that Facebook is absolution added developers not affiliated with the aggregation own this space. That’s abundant for those developers, but it’s potentially bad for Facebook. Best of the apps that swear a “native” iPad Facebook acquaintance are artlessly Facebook’s touch-optimized armpit captivated in skins. And best of them are characterless — not to acknowledgment actual ugly. And abounding of them alike allegation barter for those experiences!

Facebook has appeared bottomward on this blazon of brand-jacking in the accomplished in the App Store. But it keeps accident because there is so abundant appeal for a Facebook iPad app. A chase for “Facebook” in the App Store on the iPad brings up 989 results. Some are artlessly apps that use Facebook Connect and accept it in their descriptions, but abounding of them are apps advised alone to accord users a built-in app Facebook experience. And abounding do attenuate things to try and ambush users into cerebration that they’re official apps.

It has been over a year and Facebook still has not gotten out in advanced of this problem.

I think it is time for facebook to make app for ipad,so maybe you need prepare a software which help you download and convert facebook music or videos for your ipad.

Let me wait the action of facebook.

Thursday, May 5, 2011

Free Juno's Musical ABCs

What the critics are saying:

[Junos Agreeable ABCs] is a beautifully created aerial with solid concepts and affable reading

–Common Sense Media

a abundant iphone app

–Macaroni Kid

Wow!…Recommended!

–Best iPad Apps 2010

definitely a nice, able-bodied produced application

–Gamer Pops

Join Juno and her accompany as they booty a agreeable adventure through the alphabet, acquirements the belletrist one by one. Featuring rhymes, bright images of the admired Juno characters and an addition to assorted agreeable fundamentals. This alternate book will contentment audiences from A to Z.

Created by the Emmy Award Winning artisan Ph.D., Belinda Takahashi.

AUDIO

Brooke Shields attentive lends her articulation to a admirable reading.

ABOUT THE APP:

3 account modes: Apprehend it to me, apprehend it myself and autoplay

Custom artwork and characters

Interact with the Juno characters – they allocution and move with your touch

Learn the alphabet

Learn about instruments

ABOUT BELINDA TAKAHASHI, Ph.D., Mother and Composer:

Belinda Takahashi, Ph.D. is an Emmy award-winning artisan and Founder of the Juno Company. She acceptable her doctorate at the Eastman School of Music and her award-winning compositions accept been performed throughout the world. After acceptable a mother, Belinda absitively to leave her activity as a university assistant to alpha the Juno Company with the abysmal admiration to affect and advance an aboriginal acknowledgment of music. Originally from New York City, she now resides in the San Francisco Bay Area.

ALL CONTENT IS GOOD FOR KIDS AND HIGHLY ENGAGING

Download Juno’s Agreeable ABCs Book Today!

*Check out our added awful acclaimed apps:

Juno’s Agreeable Acquirements Adventure

Juno’s Piano – Learn Songs, Play with Parents and Free Play!

Tuesday, May 3, 2011

7 Types of iPhone Owner, Which Type Are You?

What a fun and artistic clear we accept here! This infographic, created by allareacodes.com, provides a amusing attending at the seven capital types of iphone owners. So, who are they? This well-polished clear breach it bottomward for you:

The Fanboy: You apperceive what’s funny? There are 70 actor iphone users and, yet, alone a baby scattering are faithful fan boys and girls. These are the perpetually loyal bodies who endorse every Apple decision, adhere to Steve Job’s every word, and deathwatch up at 3 am in the morning to go angle in band (correction: affected in line) at the Apple abundance on the day of a fresh artefact launch.

The Unappreciative: The clear portrays this amount as a adolescent woman who doesn’t accept the all-inclusive ability of the iphone. She doesn’t accept a case, has never bought an app, wouldn’t blow one of these things with a ten bottom pole, and thinks the awning on the buzz is too big. Basically, this being should never accept bought an iphone in the aboriginal place, and if you ask an Apple fanboy, doesn’t deserve to own one.

The Over-User: The over-user is that being on band at a biologic abundance accounting abroad on his buzz instead of acquainted that it’s his about-face to access the counter. Or he’s that guy sitting in his car who didn’t apprehension that the ablaze had afflicted because he was arena with an app on his phone. And we apperceive what happens to bodies don’t apprehension that lights change don’t we? Bad things. Awful things really, if the lyrics in The Beatles’ “A Day in the Life” are any indication. Don’t be an overuser. Horrid things may appear to you.

The Desk Job: The clear portrays this appearance as the quintessential yuppie who, like the “The Unappreciative,” apparently shouldn’t own an iphone in the aboriginal place. They alone use it as a adored mp3 amateur at the gym or aback they’re jogging through a accessible park. You see, the “Desk Job” alone owns an iphone so he can appearance it off to people.

The Hacker: This being can alpha their car, about-face on their microwave, and accomplish jets booty off and fly to France and aback all with a few acclamation of their iphone keypad. To calligraphy kitties, this being is a demagogue.

The Senior Citizen: Gramps got a phone. And he doesn’t apperceive how to use it. And he won’t stop allurement you (or anyone nearby) questions about it. Oh, and aback you’re not looking, Grandpa somehow abstracts out how to jailbreak it.

The Complainer: You apperceive those personality types who are alone blessed aback they’re unhappy? Well, these bodies abide in every airing of life. They beef and beef about the iphone for hours and how they’re accepting rid, again breach bottomward and shop for the abutting iphone anyway.

Well, there you accept them. Now, let’s move on to the allocation segment.

Design: A-

The architecture is arresting and pulls you in. It’s not the best visually absorbing affair I’ve anytime apparent in my life, and it doesn’t accept to be. The designers fabricated this clear assignment actual well.

Content: A

I had a abundant beam while I was account this. The characterizations are oh-so-true and accomplish you cackle up a storm.

Overall, one of the grandest cartoon we’ve anytime featured actuality at the Showcase.

Tuesday, April 26, 2011

Are You Looking For iPad 2 Cases

Well, if you're lucky enough to get your hands on the long-awaited iPad 2, you going to want to show your new gadget off! A few manufacturers have designed unique iPad 2 cases that add personality and style to your iPad. The race is on among iPad case companies to produce new, cutting-edge iPad 2 cases that live up to the hype of the iPad 2. This only means that consumers will benefit! Here are the most unique iPad 2 cases released so far.

SONIX Travelbook for iPad 2 in Happy Hemp

This is one cool, down to earth iPad 2 case. It's a folder/binder case made out of a hemp material. The inside of the case is line with microfiber material, which protects and cleans your iPad 2 screen simultaneously. SONIX has also released this iPad 2 case in a variety of other exterior materials, including suede, leather, felt and lycra. The color selection is not very expansive right now, but this is a great case at a great price point. The case retails for $39.99.

Scosche snapSHIELD Polycarbonate iPad 2 Case

Scosche designed this case with simplicity and value in mind. It is a traditional hard plastic shell that protects the back and sides of the iPad 2. The fun feature about this case is that it is currently available 5 exciting colors: bright pink, aqua blue, purple, smoke (gray) and clear. This iPad 2 case is budget friendly coming in at $29.99.

Gecko Gaming Glove Case for iPad 2

Designed by Gecko Gear Australia, this case is an iPad gamer's dream, especially now that the iPad 2 boasts the A5 chip! This unique case is made out of a silicone material and provides the iPad 2 with shock-proof protection. The case is formed in a way that makes it easy to grip, hold and maneuver while playing games on the iPad 2.

Marware C.E.O. Hybrid for iPad 2

The C.E.O. Hybrid case for the iPad 2 is just as great as the same case that was made for the original iPad. Most users love the fact that the case provides ample amount of padded protection, but still manages to keep a sleek and thin profile. The C.E.O. Hybrid case is all decked out with other features that make it more than just another case. It has a hand strap that allows the user to control the iPad more precisely and keep a better grip on it. It is also designed in a way that allows the case to act as a stand with multiple viewing angles. You can even configure the stand to slightly elevate the iPad and use it as a keyboard.

These are just a few of the best iPad 2 cases on the market as of now! All of these cases are sure to be a "fashion accessory" for your new device, while making your iPad even more functional. You won't be able to find cases that compare to these while keeping the price down!

Sourcing From: EzinArticles.

Sunday, April 10, 2011

The Best Gadgets Gifts For Men

Men love to use all kind of tools to repair things, build objects or just to have fun. Gifts for men are especially plentiful with all the wonderful technology that is available right now. Mostly, men like gifts such as fashionable watches, futuristic gadgets, multi-functional cameras, smart shoes that make them look unique and serve a purpose as well.


To choose the best technology present you must know a little about their personality and taste. In the technological world we live in dozens of hot new gadgets hit the market every day. At times you may feel a little mind-boggled at all the electronic devices hitting the shelves, but you have to admit they have made our lives more interesting. By keeping up-to-date on the gadgets market, you can always be the one in your crowd that gets the cool spy or kitchen gizmo way before anyone else you know.


So what kind of devices to offer?

Smart watches

Smart watches are any of a new breed of watches that integrate new technology into the ordinary wrist watch. There is clearly a lot of thought put into the design and functionality of these watches. Smart watches offer advanced features such as automatic time adjustment based on location, customizable watch faces, and access to continually updated content such as news, traffic alerts, weather reports, stock quotes, and sports scores, instant messaging, etc.


Other features to be found on smart watches are: weather information Local traffic updates Entertainment information such as local movie listings.


The watches range in price from 9 for the Fossil Abacus to 5 for a watch designed by Tissot. A very cool brand for sport men is Suunto. Suunto watches incorporate a barometer display, orienteering capabilities, a heart rate monitor, an altimeter and many other displays you would never imagine possible. Digital cameras and many other new gadgets will soon be common in watches. The watches also feature multiple watch faces and automatic time-zone adjustment based on location.


Multi-functional cameras

Digital cameras are revolutionizing the world of home and professional photography, but they are married to memory cards just as traditional cameras are married to film. So don’t forget to buy a memory card as well; you must read the camera information to see what type of card to get. The digital cameras are distinguished by their resolution: how many pixels or picture elements the image sensor contains.


Digital cameras are available in a wide range of prices, from simple point-and-shoot models to high-end professional cameras. It is a good idea to get a camera with more than 5 Mega pixels and a decent zoom (5X or more). Popular camera brands are: Nikon, Sony, Fuji, and Canon.


Compact digital cameras are a good choice for travel when you know that he will want to take a photo every 15 or 20 minutes. The compact digital cameras are designed to provide a moderate feature set, stylish looks, and a tiny, “pocketable” size.


Smart Phones

Smart phones are mobile phones that include applications for checking and receiving e-mail, text messages, and multimedia messaging. They allow the owner to do a lot more than just send textsand make calls.


Long used by corporate travelers to keep up with e-mail and appointments, smart phones are now catching on with consumers. Smart phones are becoming an essential piece of equipment for business people, allowing access to the office from anywhere in the world, providing there’s a signal. This type of phones are quickly outstripping PDAs as employees turn to multifunctional cell phones to stay organized, connected and entertained at home and at work.

Smart phones are available from all the mobile phone operators. They are fitted with more multimedia features such as higher-resolution cameras and onboard music/video players so you must know the needs of the person which will receive the gift to know that phone to choose.


Accessories for a gadget he owns.

You may be surprised at how often they feature new accessories for the gadgets he already own. Laptop battery is a good gift for someone who travels. If the original battery is old he can replace it with the one you have offered and he can use the extra battery as a spare.


For an Mp3 player owner you can get him a solar charger or a pair of speakers. And for a photography maniac you can get a powerful flash or a professional lens.


Conclusion

It seems difficult to find unique gadgets for means they want combination of style and utility.

All kidding aside, these new gadgets may seem like toys, but they also help children learn to live in the technological world that is their future. People everywhere are taking advantage of the new electronic gadgets that have changed the way we live forever.

Sunday, April 18, 2010

Designing apps for the iPad: It's not just a big iPhone

User experience (UX) designers don't just make pretty icons, though that certainly can be part of the job. Figuring out how people interact with data and interfaces means understanding ergonomics, psychology, computer science, cognitive science, graphic design and a number of other fields.

If you've ever been frustrated or confused when working with an application or a Web site, blame the UX designers. If the application seems like it "just works," then you can thank them.

While it may not be obvious to most technology users, each new form factor -- desktop, Web, mobile device -- requires a whole new set of research, testing and design principles.

Apple's recently released iPad is no exception; despite some snark that "it's just a ginormous iPhone," developers of iPad apps have found that the size does matter -- and that's in addition to the iPad's unique multitouch functions and interface elements. A properly designed iPad app is not just a pixel-doubled iPhone app, nor is it a desktop app with the mouse replaced by a finger.

I spoke with UX designers and product managers at two companies -- The Omni Group and Zinio LLC -- to find out more about the challenges they faced developing for the iPad. In particular, I wanted to know more about whether it confounded their initial design plans, or whether they were surprised to find new possibilities for user functionality.

'Room for content'

"First, we really found that it's not just a larger iPhone," said Ken Case, founder and CEO of The Omni Group. "There's room for content, and interaction with gestures, that you couldn't do on smaller real estate. It's a larger iPhone the way a swimming pool is a larger bathtub."

Initially, says Bill Van Hecke, Omni Group's UX lead, the company thought it would need to use every pixel on the iPad's 1024-by-768-pixel screen: "It was our first impulse to fill up the space, but we found in the design process that it was more important to see the content." As a result, he said, the user interface on the iPad for two Omni apps, OmniGraffle ($49.99) and OmniGraphSketcher ($14.99), takes up the same percentage of screen real estate as the company's iPhone apps.

For instance, initial interface designs for the apps included a sidebar that would show open documents and allow quick navigation among them -- a feature not unusual on desktop interfaces. But on the iPad, that felt like wasted space -- screen space was more valuable as free area for drawing.

"It was a good exercise in getting rid of our excess chrome [toolbar and window frames]," said Robin Stewart, lead developer for OmniGraphSketcher. "We think we ended up making this app more usable on the iPad than on a laptop."

OmniGraphSketcher
Developers of The Omni Group's OmniGraphSketcher had to rethink user interface plans when designing for the iPad.

62 days to wrap up the job

Case noted that his team had just 62 days from the initial iPad announcement in late January to design and test the app and get it through Apple's App Store approval process. "For this round," he said, "we were looking first to bring our Mac apps to the iPad. We're looking to bring our iPhone apps also, but later."

That tight schedule, he said, made Omni really think through "the core things we're trying to do with the app, without introducing a lot of clutter."

That's in addition to making use of the iPad's multitouch capabilities, which expand on those of the iPhone. "There were some things we wanted to put in but backed off of -- and hope to put in later," Case said.

"When we first started, we had a large library of multitouch things, like a four-finger swipe for use like a key modifier, to put in," Van Hecke explained. But the designers found those gestures sometimes meant more cognitive work for the user, who might have trouble remembering which gesture did what.

"Even if it took two seconds or more to open an inspector and tap a button in it [to access a new tool, for example], this was more approachable to a new user than having to learn a new set of gestures," he said. That's true even though common iPhone gestures, such as double-tapping, pinching and others, are likely familiar to many users by now.

"Drawing with fingers is well suited to a touch interface," Case said. Developers found it was easier to "touch" back and forth between two points on a screen than to mouse back and forth.

That realization influenced how they thought of the mental "cost" of moving between areas on the iPad screen and how it would be different than the same movement on a desktop screen.

An iPad mockup

Much of what the developers learned about how to create apps for the iPad came during the design process, which required many versions of their ideas. And it required them to build a mockup of the iPad, because they didn't have access to one at that time. "Since we didn't have a device, we felt it was important to have a physical thing to work with," said Stewart.

(For more information on that prototyping process, including photos of sketches and the physical prototypes Omni Group built using table saws and a 3D printer, see the company's blog post.)

"We had to think a lot about the social nature of the iPad," said Case. As a result of handling the mockup, he said, he realized that "you can use it easily in a group for showing things off -- a desktop is more of a solo experience. So we made the default sizes of things more readable, and larger than you'd think you needed for a single user," he said.

"Using a laptop, the screen is a barrier between people," he said. "The iPad can be used in a more level fashion, more collaboratively."


According to Stewart, the various mockups helped them realize that "many of our first instincts were wrong in regards to the iPad."

"We're really used to the Mac user interface paradigm: widgets, windows, etc.," he said. But for the iPad, they had to think about many things from scratch, including the fact they couldn't rely on precise cursor positioning (fingers are fatter and wobblier than mouse-driven cursors) and a menu bar.

Using a real iPad helped

And moving to a real iPad for testing their initial ideas brought some new awareness, said Case. "We had to test specific timings, such as what fraction of a second meant the difference between tapping and holding your finger down, how swiping and other one-finger gestures worked in the larger interface," he explained.

"There's a whole invisible heuristics going on that you don't think about when you're using the iPad," Case said, meaning that your actions are almost automatic, though filled with commands for the interface.

As the developers worked through various iPad-specific designs, they moved toward a "modal" paradigm -- which involves using a different screen for each task, such as drawing or writing.

"This was tough to discover," Case said. "We're used to making anything available to the user all at once. But we found when you give people more modes, each mode ends up being more focused."

"We didn't even realize this until late," he said, "but none of our iPad apps have preferences -- that's not usual for us."

A 'consistent user experience'

"It was a sprint to April 3," agreed Brian Yu, director of product management for Zinio's free magazine reader app. Zinio has desktop, Web, iPhone and now iPad versions of its reader. "We crammed about six months of application development into six weeks."

Yu's role in developing his company's iPad app was primarily setting the development road map and identifying what features to include. But he also served as an important "gatekeeper" for the overall UX process.

"We wanted to present a consistent user experience" among Zinio applications, Yu said, "but we also wanted to take advantage of the iPad's features. We were able to take a lot of what we learned from iPhone development," he said, noting that Zinio's iPhone app shipped only two weeks before Apple unveiled the iPad.

With the iPad's larger size, he said, "we could present a 'lean back' experience," in a size approximately that of a print magazine.

Something as simple as the iPad's larger size allowed Zinio to add interface functions not possible on the iPhone. For one thing, the iPad's size made it possible to offer a full-page "title view" in portrait mode and a double-page view in landscape orientation. Moreover, the extra room inspired Zinio's UX designers to implement a "stack of magazines" view, in which users can "pinch out" to see the stack's content.


He also pointed to new interface elements introduced for the iPad. One of them is the "popover," which, Yu said, "allowed us to keep users within the magazine experience" while also allowing access to Settings and an FAQ.

"With the iPad's screen real estate, it didn't make sense to take over the whole screen for these," he said. To do the same on the iPhone required modal views, in which the settings or FAQ took over the whole screen. "On the iPhone," he said, "navigation is really screen to screen."

Zinio's magazine reader
Zinio's magazine reader works in either portrait or landscape mode, which required design flexibility when the app was created.

Yu's design team also made a paper prototype of the iPad before they had an actual device to work with. Theirs was placed on a wall and involved a lot of Post-it notes; the team tested designs by having some of their non-designer staff members attempt to walk through the app on the mockup.

This gave the designers a more concrete sense of how users might move interface items, or expect them to be in one place rather than somewhere else.

Once they had access to a prerelease iPad and moved to a digital prototype, they discovered some things that had to change. "We found that swiping didn't happen as fast as we liked," Yu said, so the team had to reconfigure a basic part of their planned interface.

Working until the last minute

"Design iterations went into the last week of development," Yu said, "which is very unusual."

"Working with a blend of metaphor from both the Web and the iPhone was one of the greatest challenges," Yu said, "so we just had to iterate."

He promised that development isn't over, even though the app has already been released.

"We'll go through a round of usability testing now that our app is public," he said. "We have a list of questions we compiled while we were testing and from users."


From: http://www.computerworld.com